

My Zombies Are Hungry
Grow a handful of zombies into a city-eating swarm of hundreds in this darkly comic incremental auto-battler. Launch short raids, buy permanent upgrades, build new zombie types from swappable body parts, and devour settlements while humanity escalates from police to tanks and airstrikes.
Ekran Görüntüleri

Hakkında
START SMALL. DEVOUR A MEGAPOLIS.
My Zombies Are Hungry is a darkly comic incremental auto-battler about growing a tiny zombie horde into a city-eating swarm. Raid. Feed. Upgrade. Repeat.
Choose where the attack begins, then watch your zombies pick their own targets, break into buildings and feed automatically. Want to steer the chaos? Drop a lure to pull nearby zombies toward a different target. Every raid brings home Bones for permanent upgrades, making the next attack stronger than the last.
CHOOSE YOUR UPGRADES BEFORE THEY'RE GONE.
Between raids, spend your Bones on a branching web of permanent upgrades. After your first few purchases, a huge zombie joins the upgrade screen. That's the Glutton — and he wants his share too.
As you keep upgrading, the Glutton starts devouring opportunities you leave behind. Follow one path and another tempting upgrade may disappear, forcing you to decide what matters most before he gets to it. Anything you've already bought is yours to keep.
BUILD DIFFERENT KINDS OF ZOMBIES.
Unlock new zombie types, then swap their jaws, arms and legs to change both how they look and how they fight. Build acid-spitting ranged mutants, fast attackers, or massive wreckers that smash their way through buildings and defenses.
Mix body parts to shape the strengths of your horde, deploy your creations, and watch them go to work. Later, you can also assemble a reusable Leader to fight alongside the swarm.
THE BIGGER THE HORDE, THE HARDER HUMANITY FIGHTS BACK.
Early settlements are easy prey. Then the police arrive. Firefighters blast zombies back with water, tanks roll into the streets, and eventually aircraft start dropping bombs on the swarm.
The stronger your apocalypse becomes, the more desperate humanity's response gets.
FROM VILLAGE TO MEGAPOLIS.
Fight your way through 24 campaign sectors, complete different objectives and earn permanent rewards as you climb through four settlement tiers:
Village → Town → City → Megapolis
Raids begin as small attacks with only a handful of zombies and grow into battles where hundreds flood the streets at once. Different layouts, daylight, night and rain change the raids, while larger settlements bring increasingly dangerous resistance.
Then return to an old hunting ground with a vastly stronger horde and see just how far you've come.
FEATURES
Fast auto-battles — short raids with progression decisions between attacks
Permanent progression — every upgrade makes future raids stronger
Build your zombies — unlock different types and swap jaws, arms and legs
Escalating resistance — police, firefighters, tanks and bombing runs
Grow from a handful to hundreds — overwhelm increasingly larger settlements
24 campaign sectors across Village, Town, City and Megapolis
Sistem Gereksinimleri
Minimum
- İşletim Sistemi: Windows 10 64-bit
- İşlemci: Intel Core i5-4570 / AMD Ryzen 3 1200
- Bellek: 4096 MB RAM
- Ekran Kartı: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X
- DirectX: Sürüm 11
- Depolama: 1000 MB kullanılabilir alan
- İlave Notlar: 64-bit processor and operating system required
Önerilen
- İşletim Sistemi: Windows 10/11 64-bit
- İşlemci: Intel Core i5-8400 / AMD Ryzen 5 1600
- Bellek: 8192 MB RAM
- Ekran Kartı: NVIDIA GeForce GTX 1050 Ti / AMD Radeon RX 570
- DirectX: Sürüm 11
- Depolama: 1000 MB kullanılabilir alan
- İlave Notlar: 64-bit processor and operating system required
