

Gator Material Studio
Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application.
Ekran Görüntüleri

Hakkında
Create procedural materials, paint directly on 3D models, bake mesh maps, and export game-ready PBR textures, all in one standalone material authoring application.
Gator Material Studio is a standalone material-authoring and 3D texture-painting application built for game developers, technical artists, and indie creators.
Create procedural materials with a node-based workflow, apply them directly to 3D models, paint across multiple PBR channels, generate mesh maps, build reusable materials and masks, and prepare finished textures for use in your game engine, all inside one application.
Create Procedural Materials
Build resolution-independent materials using a visual node graph. Combine noises, patterns, shapes, gradients, transforms, filters, normal and height processing, blending, scattering, and other procedural operations to create materials that remain editable instead of being locked into a single bitmap.
Paint Directly on Your Models
Import a UV-mapped model and paint directly in 3D, 2D UV space, or a split view.
Work with material channels including:
Base Color
Roughness
Metallic
Normal
Height
Ambient Occlusion
Opacity
Emission
Use paint and fill layers, masks, groups, blending modes, projection tools, symmetry, paths, stencils, alphas, material brushes, polygon fill, clone, smudge, and other non-destructive painting tools.
Bake Mesh-Aware Maps
Generate maps from your model for use while texturing, including:
Ambient Occlusion
Curvature
World-Space Normal
Position
Thickness
ID maps
Normal maps
These maps can drive generators and reusable material effects such as edge wear, dirt accumulation, cavities, gradients, and other geometry-aware details.
Build Reusable Content
Create and reuse your own:
Materials
Smart Materials
Masks
Generators
Filters
Brushes
Alphas
Stencils
Procedural graphs
Materials created in the Designer workflow can be used directly inside the Painter workflow, allowing procedural generation and hand-painted detail to exist in the same project.
Preview Your Work
Inspect materials in real time with configurable lighting, environments, HDRIs, camera controls, background settings, and presentation effects before exporting your finished textures.
Built for Game Development
Gator Material Studio focuses on practical PBR asset creation for games. Create materials, texture props and characters, bake supporting maps, and export production-ready texture sets without splitting the workflow across separate material-design and texture-painting applications.
Sistem Gereksinimleri
Minimum
- 64-bit işlemci ve işletim sistemi gerektirir
- İşletim Sistemi: Windows 10 64-bit
- İşlemci: Intel Core i5-8400 / AMD Ryzen 5 2600
- Bellek: 16 GB RAM
- Ekran Kartı: NVIDIA GTX 1060 6 GB / AMD RX 580 8 GB or equivalent
- Depolama: 3 GB kullanılabilir alan
Önerilen
- 64-bit işlemci ve işletim sistemi gerektirir
- İşletim Sistemi: Windows 11 64-bit
- İşlemci: Intel Core i7-9700 / AMD Ryzen 7 3700X
- Bellek: 32 GB RAM
- Ekran Kartı: NVIDIA RTX 2070 8 GB / AMD RX 6600 XT 8 GB or equivalent
- Depolama: 3 GB kullanılabilir alan
