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HEATSINK

HEATSINK

0 anlık oyuncu30 Eyl 2026AksiyonBağımsız Yapımcı

A first-person roguelite where standing still will surely get you killed — this is a fast fps shooter with several mechanics that force you to keep moving and punishes you for staying inert

Ekran Görüntüleri

Ekran görüntüsü 1

Hakkında

One gauge. No health bar, no ammo, no timer.

Fast shooters all need an engine that forbids waiting. This one uses

thermodynamics. Your core heats up when you fire, and the only heat sink in the

game is the air moving over your body.

The consequence needs no tutorial: take cover to shoot in peace, and you melt in

eight seconds.

The ground is where you burn

Walking doesn't cool you. Sprinting doesn't cool you. [b]Standing on solid ground

dissipates nothing at all[/b] — and the faster you fly, the harder you cool.

Every weapon's recoil is a thruster. The starter pistol pushes back exactly as

hard as gravity pulls, so holding the trigger holds your altitude. You do not

shoot [i]and[/i] move. Shooting [b]is[/b] moving.

The red zone pays

Damage scales with your own temperature. At 92% you hit nearly twice as hard, so

the whole economy of the game pushes you to the edge of an explosion and keeps

you there. Overheat and you spend a cycle. Spend your last one, and the core

melts.

Three ways to play

  • LA DESCENTE — the campaign. Five sectors, five rooms each, a boss at

the bottom of every one, and an ending. Each boss makes one rule compulsory that

the rest of the game only rewards: the red zone, flight, weapon rotation, a

deliberate overload. Learn one, and the next one sends you back to school.

  • LA COULÉE — endless waves, one arena, one score.

  • LA VOLÉE — twelve movement courses, no enemies at all. A launch pad, a

void, a gate and a clock. Two ways to lose: the void, and your own core.

And a foundry between runs

Ingots earned in a run buy permanent upgrades — and every one of them can be

refunded at any time, in full. A meta-progression you can permanently get

wrong is a trap, not a system of choices.

Six weapons. Twenty-two species. Five bosses.

Sistem Gereksinimleri

Minimum

  • 64-bit işlemci ve işletim sistemi gerektirir
  • İşletim Sistemi: Windows 10 64-bit
  • İşlemci: Intel Core i3-6100 / AMD FX-6300
  • Bellek: 4 GB RAM
  • Ekran Kartı: Vulkan 1.0 compatible GPU, 2 GB VRAM — NVIDIA GTX 1050 / AMD RX 560 / Intel Arc
  • Depolama: 300 MB kullanılabilir alan
  • İlave Notlar: Requires a Vulkan 1.0 capable GPU.

Önerilen

  • 64-bit işlemci ve işletim sistemi gerektirir
  • İşletim Sistemi: Windows 10/11 64-bit
  • İşlemci: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Bellek: 8 GB RAM
  • Ekran Kartı: NVIDIA GTX 1660 / AMD RX 580, 4 GB VRAM
  • Depolama: 300 MB kullanılabilir alan
  • İlave Notlar: Requires a Vulkan 1.0 capable GPU.