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AIR EMPIRE: Airline Tycoon Demo
Çıkış: Pek yakındaBağımsız YapımcıSimülasyonStrateji
Run an airline in Tokyo, New York, or London from 1950 to 1960. Open routes, negotiate airport slots, buy aircraft, and set fares. Three campaigns let you grow your headquarters while keeping the airline solvent in this turn-based management demo.
Ekran Görüntüleri

Hakkında
Keep your airline flying until 1960
Start in 1950 with a small airline in Tokyo, New York, or London. Choose routes, buy aircraft, set fares, and keep enough cash to survive the next decade.Three campaigns
Each starting city puts you in a different market: Asia, North America, or Europe. A guided opening introduces aircraft purchases, your first route, route planners, and airport negotiations. Your headquarters can grow through five levels as your network expands.Hire planners to assess demand before committing to a route. Send negotiators to secure airport slots. Review fares and aircraft capacity as rival airlines compete for passengers. Monthly and quarterly reports show which routes earn money and where your costs go.
This free demo covers the three campaigns from 1950 to the 1960 survival goal. A run ends if your cash stays negative for six consecutive monthly settlements. Try another starting city to build a different network.
